IRCiv: Difference between revisions

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- public_status
- public_status
<i>outputs player active unit status to game channel instead of private message</i>
<i>outputs player active unit status to game channel instead of private message</i>


- grid
- grid
<i>paints gridlines on map images</i>
<i>paints gridlines on map images</i>



Revision as of 22:13, 14 May 2014

IRCiv is a little game (and game engine of sorts) for building stuff like in "Civilization"-branded games.

IRCiv logo

IRC

IRC:exec


Commands

IRCiv commands must start with the exec alias "civ" unless an alias lock is set (which is the case by default).

status

Outputs a status message to either PM (default) or the game channel if "public_status" flag is set.

flag

syntax: [civ] flag name

flags recognised:

- public_status

outputs player active unit status to game channel instead of private message

- grid

paints gridlines on map images

example:

flag public_status

unflag

syntax: [civ] unflag name

set

syntax: [civ] set key=value

unset

syntax: [civ] unset key

Active unit movement

up or u
down or d
left or l
right or r

after movement command, status is automatically shown

if unit successfully moves, the active unit will be cycled to the next available unit

units can't move off map or off landmasses


if "public_status" flag isn't set (which is the case by default), it's probably easier to enter movement commands in the exec PM window, though they will still be recognised in the game channel; you will just have to change to PM window to see status

Website

A simple website @ http://irciv.port119.net/ has been set up to access map images. This feature will hopefully be developed soon.

Development

Developer(s): crutchy

Development journal entries

http://soylentnews.org/~crutchy/journal/355

http://soylentnews.org/~crutchy/journal/352